SoFunction
Updated on 2025-04-27

Example of code for implementing a virtual keyboard using WPF

1. Introduction

In certain specific scenarios, we may need to use a virtual keyboard to replace physical keyboards, such as in some touch device applications, or in scenarios where keyboard input needs to be specially monitored and processed. This article will introduce in detail how to use WPF to implement a virtual keyboard and monitor keyboard input to achieve the goal of completely replacing the physical keyboard.

2. Implementation ideas

  • Create a virtual keyboard layout: Use WPF controls to build the interface of a virtual keyboard, including the layout of various keys.
  • Handle key click events: When the user clicks the key on the virtual keyboard, the corresponding keyboard input is simulated.
  • Monitor keyboard input: Monitor the system's keyboard input through the hook function so that it can be processed when needed.

3. Specific implementation steps

(I) Create a WPF project

First, create a new WPF project in Visual Studio.

(II) Design virtual keyboard layout

Design the layout of the virtual keyboard in , the sample code is as follows:

 
<Window x:Class=""
 
xmlns="/winfx/2006/xaml/presentation"
 
xmlns:x="/winfx/2006/xaml"
 
Title="Virtual Keyboard" Height="350" Width="525">
 
<Grid>
 
<StackPanel Orientation="Vertical">
 
<!-- The first line of buttons -->
 
<StackPanel Orientation="Horizontal">
 
<Button Content="Q" Width="50" Height="50" Click="Button_Click"/>
 
<Button Content="W" Width="50" Height="50" Click="Button_Click"/>
 
<!-- Add other keys in turn -->
 
</StackPanel>
 
<!-- Other rows of buttons -->
 
</StackPanel>
 
</Grid>
 
</Window>

(III) Handle key click events

Handle key click events in simulating keyboard input, and the sample code is as follows:

 
using System;
 
using ;
 
using ;
 
namespace VirtualKeyboard
 
{
 
public partial class MainWindow : Window
 
{
 
[DllImport("")]
 
public static extern void keybd_event(byte bVk, byte bScan, uint dwFlags, int dwExtraInfo);
 
private const uint KEYEVENTF_EXTENDEDKEY = 0x0001;
 
private const uint KEYEVENTF_KEYUP = 0x0002;
 
public MainWindow()
 
{
 
InitializeComponent();
 
}
 
private void Button_Click(object sender, RoutedEventArgs e)
 
{
 
Button button = (Button)sender;
 
string key = ();
 
// Simulate keyboard input based on key content 
switch (key)
 
{
 
case "Q":
 
keybd_event(0x51, 0, 0, 0);
 
keybd_event(0x51, 0, KEYEVENTF_KEYUP, 0);
 
break;
 
// Handling of other keys 
}
 
}
 
}
 
}

(IV) Monitoring keyboard input

Use the hook function to monitor keyboard input, the example code is as follows:

 
using System;
 
using ;
 
using ;
 
namespace VirtualKeyboard
 
{
 
public partial class MainWindow : Window
 
{
 
// Define hook-related constants and functions 
private const int WH_KEYBOARD_LL = 13;
 
private const int WM_KEYDOWN = 0x0100;
 
private const int WM_KEYUP = 0x0101;
 
[DllImport("", CharSet = , SetLastError = true)]
 
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);
 
[DllImport("", CharSet = , SetLastError = true)]
 
[return: MarshalAs()]
 
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
 
[DllImport("", CharSet = , SetLastError = true)]
 
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);
 
[DllImport("", CharSet = , SetLastError = true)]
 
private static extern IntPtr GetModuleHandle(string lpModuleName);
 
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);
 
private static LowLevelKeyboardProc _proc = HookCallback;
 
private static IntPtr _hookID = ;
 
public MainWindow()
 
{
 
InitializeComponent();
 
_hookID = SetHook(_proc);
 
}
 
~MainWindow()
 
{
 
UnhookWindowsHookEx(_hookID);
 
}
 
private static IntPtr SetHook(LowLevelKeyboardProc proc)
 
{
 
using ( curProcess = ())
 
using ( curModule = )
 
{
 
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(), 0);
 
}
 
}
 
private static IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
 
{
 
if (nCode >= 0 && (wParam == (IntPtr)WM_KEYDOWN || wParam == (IntPtr)WM_KEYUP))
 
{
 
int vkCode = Marshal.ReadInt32(lParam);
 
// Process the monitored keyboard input here 
}
 
return CallNextHookEx(_hookID, nCode, wParam, lParam);
 
}
 
}
 
}

4. Summary

Through the above steps, we successfully implemented a WPF virtual keyboard and implemented monitoring of keyboard input. In practical applications, the layout and functions of the virtual keyboard can be further expanded and optimized according to specific needs to meet the usage needs of different scenarios.

This is the end of this article about using WPF to implement a virtual keyboard. For more related WPF virtual keyboard content, please search for my previous articles or continue browsing the related articles below. I hope everyone will support me in the future!