SoFunction
Updated on 2025-05-04

Python development text version random event game project example

Random Event Games are a type of game that enhances the game experience by generating unpredictable events. In such games, players must deal with random occurrences that may affect their resources, character status, or game progression. Such game design can increase replay value and unpredictability, making every gaming experience unique.

In this blog post, we will use Python to develop a text version of the random event game. Through this project, readers can not only learn how to build a random event game, but also master a variety of skills in Python programming, including object-oriented programming, data management, and logic design.

Let’s embark on this adventure full of surprises and challenges together and experience a random world of events built with code!

Project Overview

2.1 Game concept

Random Adventure is a text-based random event game where players will play an adventurer in an unknown world. Players need to deal with randomly generated events, manage resources and character status, and make decisions to continue their adventure.

Events in the game can be positive (such as finding treasures) or negative (such as encountering monster attacks), which will have an important impact on player choices and resource management. Players need to make the best choices in a changing environment to ensure survival and success.

2.2 Game Features

  1. Random Event System: Various events will be generated randomly in the game to increase unpredictability.
  2. Simple and easy-to-understand operation: interact with players through a text interface, intuitive and easy to understand.
  3. Resource Management: Players need to manage health, energy, items and other resources.
  4. Mission system: Set main and side tasks to increase game goals.
  5. Role Growth: Influencing character abilities by completing tasks and events.

2.3 Target player group

This game is suitable for the following players:

  • Players who love adventure and exploration
  • Players interested in random events and strategic decisions
  • Players who like challenge and survival games
  • Players seeking a relaxing and fun gaming experience

Technical selection and environmental preparation

3.1 Development Environment

This project is developed using Python 3.8+, and the following development tools are recommended:

  • IDE: Visual Studio Code or PyCharm
  • Terminal: Terminal that supports ANSI colors (such as Windows Terminal or PowerShell)

3.2 Dependency library

We will use the Python standard library and introduce a small number of third-party libraries to enhance the gaming experience:

  • Basic library:
  • random: used to generate random events
  • time: used to control game rhythm and event time passage
  • json: for archive and read
  • os: for file and directory management
  • Third-party library (optional):
  • colorama: used for color display of command line text
  • tabulate: Used to print formatted table

Install third-party libraries (on the command line):

pip install colorama tabulate

Game Design

4.1 The core game mechanism

The core mechanism of the game includes the following parts:

  1. Initialize the game: Set the player character, initial resources, and background.
  2. Turn-based loop:
  • Displays the current status (such as health, energy, items).
  • Randomly generate events and display them to the player.
  • Players choose actions (respond to events, manage resources).
  • Process the results of player selection and advance the game process.
  1. Random Events: Add random events to the game, increasing changes and unpredictability.

4.2 Game background

The game is set in a fantasy and mysterious world, and players will explore various areas, including forests, mountains, towns, etc. During the exploration process, players will encounter different random events that will affect their resources and decisions.

4.3 Roles and Resources

The characters and resources in the game will be the basis for players' actions. It mainly includes the following contents:

  • Role:
  • Player: The character played by the player has initial attributes.
  • NPC: Non-player character, may provide quests or information.
  • resource:
  • Health value: reflects the player's survival status and affects the player's movement ability.
  • Energy value: The energy required to perform an action, affecting the player's behavior frequency.
  • Items: Props that players can collect and use, such as food, potions, etc.

4.4 Random Event System

The random event system is the core part of the game, and players will face various random events, and the occurrence of these events will be generated based on preset probability. Main functions include:

  1. Event generation: Generate different types of events through random numbers, such as encountering monsters, discovering treasures, shortage of resources, etc.
  2. Event handling: Adjust the player's status and resources according to the event type and player's choice.

4.5 Task and Achievement System

The mission system provides the game with goals, and players can get rewards by completing tasks and improve their character abilities. At the same time, the achievement system records players' achievements and inspires players to explore and challenge.

  • Main mission: The main task to promote the development of the game story.
  • Side Quests: Additional Quests, providing additional rewards and challenges.

Code structure and implementation

5.1 Project Structure

The project adopts a modular design and the file structure is as follows:

random_adventure/
├──                  # Game portal├── game_engine.py          # Game engine and main loop├── models/
│   ├──            # Player category│   ├──               # NPC class│   ├──              # Task Class│   ├──             # Event Class│   └──          # Location category├── utils/
│   ├── text_display.py      # Text display tool│   ├── save_system.py       # Archive Management│   └──          # Constant definition└── saves/                  # Archive Directory

5.2 Core category design

Here are the main designs of the game:

Game Engine

class GameEngine:
    def __init__(self):
         = None
         = []
         = []
         = []
        self.game_running = True
        self.load_data()

    def load_data(self):
        """Loading task and event data"""
         = self.load_tasks()
         = self.load_events()
         = self.load_locations()

    def load_tasks(self):
        """Loading task data"""
        tasks = [
            Task("Food Found", "Looking for food to replenish energy."),
            Task("Exploration", "Explore the forest and find treasure."),
        ]
        return tasks

    def load_events(self):
        """Loading event data"""
        events = [
            Event("Encountering Monsters", "You encountered a monster!"),
            Event("Discover Treasure", "You discovered a buried treasure!"),
            Event("Resource shortage", "Your food is about to run out!")
        ]
        return events

    def load_locations(self):
        """Loading location data"""
        locations = [
            Location("forest", ["explore", "Looking for Food"]),
            Location("Mountains", ["Looking for Treasures", "Exploration"]),
            Location("village", ["Talk to NPC", "Buy Items"])
        ]
        return locations

    def start_new_game(self, player_name):
        """Start a new game"""
         = Player(player_name)

    def display_status(self):
        """Show player status and resources"""
        print(f"Players:{} | Health value:{} | Energy value:{}")

    def main_loop(self):
        """Main Loop of Game"""
        while self.game_running:
            self.display_status()
            self.trigger_random_event()
            action = input("Choose Action (explore/Task/quit): ")
            self.process_action(action)

    def trigger_random_event(self):
        """Trigger random events"""
        event = ()
        print(f"An incident occurred:{}")
        # Event processing logic
    def process_action(self, action):
        """Training Players' Actions"""
        if action == "explore":
            ()
        elif action == "Task":
            self.complete_task()
        elif action == "quit":
            self.game_running = False
        else:
            print("Invalid operation!")

    def explore(self):
        """Logistics of Exploration"""
        print("Select a location to explore:")
        for location in :
            print(f"- {}")
        chosen_location = input("Location name:")
        # Explore logic
    def complete_task(self):
        """Logistics for completing tasks"""
        print("Select the task to complete:")
        for task in :
            print(f"- {}: {}")
        chosen_task = input("Task Name:")
        # 完成Task的逻辑

Player category

class Player:
    def __init__(self, name):
         = name
         = 100
         = 100
         = {}

    def add_item(self, item, quantity):
        """Add items to backpack"""
        if item in :
            [item] += quantity
        else:
            [item] = quantity

    def remove_item(self, item, quantity):
        """Remove items from backpack"""
        if item in :
            [item] -= quantity
            if [item] <= 0:
                del [item]

NPC class

class NPC:
    def __init__(self, name, dialogue):
         = name
         = dialogue

Task category

class Task:
    def __init__(self, name, description):
         = name
         = description
         = False

    def complete(self):
        """Complete the task"""
         = True
        print(f"Task '{}' Completed!")

Event class

class Event:
    def __init__(self, name, description):
         = name
         = description

    def trigger_event(self):
        """Trigger Event"""
        print(f"An incident occurred:{}")

Location category

class Location:
    def __init__(self, name, actions):
         = name
         = actions

5.3 Game main loop

The main loop of the game controls the interaction between the game's progress and the player:

def main():
    game_engine = GameEngine()
    player_name = input("Please enter your name:")
    game_engine.start_new_game(player_name)

    while game_engine.game_running:
        game_engine.main_loop()

    print("Thanks for playing Random Adventure!")

if __name__ == "__main__":
    main()

Detailed explanation of key functions

6.1 Game Initialization

When initializing the game, create players and set initial resources and backgrounds. JSON files can be used when loading data, making tasks and events more flexible.

6.2 Game main loop

The main loop of the game is responsible for handling player input and updates to game status. Players can choose to explore, complete tasks or exit the game in each turn.

6.3 Player Management

Players can manage through commands, selecting different strategies to deal with various random events.

6.4 Random Event Processing

Random event processing is the core part of the game, and players need to make decisions based on the event type. For example, when encountering monsters, players can choose to fight or run away; when discovering treasures, players can choose to view or ignore them.

6.5 Task system

The mission system allows players to complete specific goals to obtain rewards and enhance abilities. Mission completion will affect character status and game progress.

Game experience optimization

7.1 Text interface beautification

Use the colorama library to add colors to the game's output, making the game interface more beautiful and easy to read. Different colors can be added when outputting text to make keyword or character names stand out.

7.2 Game balance adjustment

Adjust the game difficulty according to the test results, including the speed of change in health, energy, frequency of events, etc., to ensure that the game is both challenging and not frustrating.

7.3 Progress Saving and Reading

An archive system is designed to allow players to save progress at any time in the game and continue the game next time. You can use JSON files to store the player's status, including character attributes, current resources, and completed tasks.

Extended features

8.1 Multiple Ending Design

Design multiple endings based on the player's choices, so that the player's choices directly affect the game's results and increase the game's replay value. For example, player decisions and event handling will affect the final victory conditions.

8.2 Custom role creation

Allows players to customize the character's attributes and background when starting the game, increasing the personalized experience of the game. A character customization option is available at the beginning, allowing players to choose their profession and skills.

8.3 Random Events and Story Development

Design a random event system to increase the occurrence of unexpected events during the game, such as task failures, item losses, etc., to improve the diversity and unpredictability of the game.

Complete code example

Here is a complete code example for the game:

import random
import json
import os
from colorama import init

# Initialize color outputinit(autoreset=True)

class Item:
    def __init__(self, name, description):
         = name
         = description

class Player:
    def __init__(self, name):
         = name
         = 100
         = 100
         = {}

    def add_item(self, item, quantity):
        """Add items to backpack"""
        if item in :
            [item] += quantity
        else:
            [item] = quantity

    def remove_item(self, item, quantity):
        """Remove items from backpack"""
        if item in :
            [item] -= quantity
            if [item] <= 0:
                del [item]

class NPC:
    def __init__(self, name, dialogue):
         = name
         = dialogue

class Task:
    def __init__(self, name, description):
         = name
         = description
         = False

    def complete(self):
        """Complete the task"""
         = True
        print(f"Task '{}' Completed!")

class Event:
    def __init__(self, name, description):
         = name
         = description

    def trigger_event(self):
        """Trigger Event"""
        print(f"An incident occurred:{}")

class Location:
    def __init__(self, name, actions):
         = name
         = actions

class GameEngine:
    def __init__(self):
         = None
         = []
         = []
         = []
        self.game_running = True
        self.load_data()

    def load_data(self):
        """Loading task and event data"""
         = self.load_tasks()
         = self.load_events()
         = self.load_locations()

    def load_tasks(self):
        """Loading task data"""
        tasks = [
            Task("Food Found", "Looking for food to replenish energy."),
            Task("Exploration", "Explore the forest and find treasure."),
        ]
        return tasks

    def load_events(self):
        """Loading event data"""
        events = [
            Event("Encountering Monsters", "You encountered a monster!"),
            Event("Discover Treasure", "You discovered a buried treasure!"),
            Event("Resource shortage", "Your food is about to run out!")
        ]
        return events

    def load_locations(self):
        """Loading location data"""
        locations = [
            Location("forest", ["explore", "Looking for Food"]),
            Location("Mountains", ["Looking for Treasures", "Exploration"]),
            Location("village", ["Talk to NPC", "Buy Items"])
        ]
        return locations

    def start_new_game(self, player_name):
        """Start a new game"""
         = Player(player_name)

    def display_status(self):
        """Show player status and resources"""
        print(f"Players:{} | Health value:{} | Energy value:{}")

    def main_loop(self):
        """Main Loop of Game"""
        while self.game_running:
            self.display_status()
            self.trigger_random_event()
            action = input("Choose Action (explore/Task/quit): ")
            self.process_action(action)

    def trigger_random_event(self):
        """Trigger random events"""
        event = ()
        print(f"An incident occurred:{}")
        # Event processing logic
    def process_action(self, action):
        """Training Players' Actions"""
        if action == "explore":
            ()
        elif action == "Task":
            self.complete_task()
        elif action == "quit":
            self.game_running = False
        else:
            print("Invalid operation!")

    def explore(self):
        """Logistics of Exploration"""
        print("Select a location to explore:")
        for location in :
            print(f"- {}")
        chosen_location = input("Location name:")
        # Explore logic
    def complete_task(self):
        """Logistics for completing tasks"""
        print("Select the task to complete:")
        for task in :
            print(f"- {}: {}")
        chosen_task = input("Task Name:")
        # Logic of completing tasks
def main():
    game_engine = GameEngine()
    player_name = input("Please enter your name:")
    game_engine.start_new_game(player_name)

    while game_engine.game_running:
        game_engine.main_loop()

    print("Thanks for playing Random Adventure!")

if __name__ == "__main__":
    main()

This is the article about the project examples of Python's text-development random event game. For more related contents of Python's text-development random game, please search for my previous articles or continue browsing the related articles below. I hope everyone will support me in the future!