Java implements image blinds effect (with source code)
1. Detailed introduction to the project background
In the field of digital image processing, the implementation of various special effects can not only improve the aesthetics of the picture, but also provide basic materials for subsequent video synthesis and animation production. Among them, the "Venetian Blinds Effect" is a classic transition animation and image display method: the picture is separated by horizontal or vertical stripes, expanded or hidden one by one, presenting the effect of opening and closing the curtain. Scenes such as mobile photo gallery browsing, PPT switching animations, video transitions, and advertising special effects are widely used.
Using the Java language combined with AWT/Swing or JavaFX, you can implement pixel-level operations on images to achieve blind effects. The core of the special effect of the blind is: segmenting the entire image into several strips (horizontal or vertical), and drawing or covering them one by one according to the current progress. During the implementation process, factors such as bandwidth, stripe interval, animation frame rate and thread control need to be considered to obtain a smooth visual effect.
This project aims to provide a pure Java-based picture blinds special effects demonstration system, covering functions:
Supports horizontal (horizontal) and vertical (vertical) blind modes
Supports custom strip count, animation duration, gradient display method and other parameters
Provides a simple and easy-to-use Swing GUI interface for loading pictures, setting parameters, playing special effects, and saving result frames
Adopt MVC mode and multi-threaded animation control to ensure smooth playback at common resolutions
Through this project, readers can have an in-depth understanding of Java graphical interface programming, timers and multi-threaded animation control, pixel drawing and double buffering technologies, laying the foundation for more complex transition animation and special effects development.
2. Detailed introduction to project requirements
-
Image loading and display
Supports loading of JPG, PNG, and BMP format pictures from local files;
use
BufferedImage
Storing image pixels;Show original image and special effects preview in the Swing window.
-
Special effects of blinds
model: Horizontal (HORIZONTAL), Vertical (VERTICAL);
Number of strips: N bars, the user can enter the integer N (>1);
Animation duration:T milliseconds, user can set;
Transition method: Linear expansion, gradient expansion (optional);
Frame rate: Fixed 60 FPS.
-
Animation control
use
or
ScheduledExecutorService
Timely update progress;Calculate the visible height (or width) of each band according to the current progress per frame;
Double-buffer drawing to avoid flickering.
-
Parameter interaction
Provide slider or input box to set the number of strips, duration, mode, and gradient switches;
Play, pause, reset buttons;
Log area prints the current progress and parameters.
-
Frame saving
Supports saving keyframes or all frames of animation as local files (PNG sequences or synthetic GIFs, optional);
Provides a save dialog box, and the user selects the output directory and format.
-
Modular design
Model:
AnimationModel
Manage animation parameters and progress;View:
AnimationView
Responsible for interface layout and drawing;Controller:
AnimationController
Bind events, control animation start and stop;
-
Performance and compatibility
Keep playing smoothly at 1920×1080 resolution and 60 FPS;
Compatible with mainstream platforms such as Windows, macOS, and Linux.
-
Documentation and code specifications
Total number of words in the article ≥ 10000 Chinese characters;
The code is concentrated in a code block, and different files are separated by comments;
Detailed comments are included in the code;
The code interpretation part only explains the functions of each method and does not rewrite the code.
3. Detailed introduction to related technologies
-
Java AWT/Swing Double Buffer Drawing
Swing enables double buffering by default, and can be used
BufferedImage
Manual buffering;exist
paintComponent(Graphics g)
Draw the pre-rendered image to the component at one time to avoid flickering.
-
BufferedImage and Graphics2D
BufferedImage.TYPE_INT_ARGB
Support transparency;use
(...)
orfillRect
+drawImage
Implement strip masking;support
AlphaComposite
Gradient overlay.
-
Swing Timer and multi-threading
Trigger events in EDT, suitable for animation updates;
If the calculation volume is large, you can use it
ScheduledExecutorService
Calculate the progress in the background thread and then passUpdate the interface.
-
Animation interpolation and interpolation (Interpolator)
Linear interpolation:
progress = elapsed / duration
;Gradient (Ease-In/Ease-Out): can be used three times Bessel or simple
Functions optimize visual smoothness.
-
File I/O and frame sequence saving
Save single frame pictures;
If you need GIF, you can use a third-party library (such as
gif-sequence-writer
) generate animation.
-
MVC design pattern
Separate animation state (Model), rendering logic (View), and user interaction (Controller);
Make the code structure clear and easy to expand and maintain.
4. Detailed introduction to the implementation ideas
-
Data and Parameter Model (AnimationModel)
property:
BufferedImage sourceImage
、int stripeCount
、long duration
、Mode mode
、boolean fade
;Runtime: Record
long startTime
andTimer timer
;method:
start()
、pause()
、reset()
、getProgress()
、stop()
。
-
Rendering View (AnimationView)
Inherited from
JPanel
, rewritepaintComponent(Graphics g)
;-
exist
paintComponent
middle:Calculate progress
p
(0–1);-
For each band i:
If horizontal mode: with height = image height × (p);
Calculate the Y coordinates of the band:
i * (height / stripeCount)
;use
(...)
Restrict the drawing area, then drawsourceImage
;
If gradient is enabled: Set transparency
alpha = p
,useAlphaComposite
。
-
Controller (AnimationController)
Create and configure the GUI, add load buttons, parameter controls and animation control buttons;
-
Event handling:
Loading button: Open the file dialog box and read the picture
(img)
and(img)
;Parameter control: Set the value to
model
;Play button: Call
()
, start the timer;Pause button:
()
;Reset button:
()
and()
;Save button: If you select the export sequence, save it in each frame callback.
BufferedImage
Go to the folder.
-
Animation timing
use
timer = new Timer(1000/60, e -> { (); if (()) (); });
start()
Time recordstartTime = ()
,start uptimer
;getProgress()
returnmin(1.0, (now - startTime) / (double)duration)
。
-
Performance optimization
Cache split strip area
Rectangle[] stripes
, avoid calculations per frame;When the number of bands and resolution are fixed, the strip coordinates are calculated in advance;
If the image is large, scale to display size before rendering.
5. Complete implementation of the code
// ============================================== // document:// Package name:// Function: Model layer, manage animation parameters and progress// ============================================== package ; import ; import ; import ; public class AnimationModel { public enum Mode { HORIZONTAL, VERTICAL } private BufferedImage sourceImage; private int stripeCount; private long duration; // milliseconds private Mode mode; private boolean fade; // Is it gradient private long startTime; private double progress; // 0.0–1.0 private Timer timer; /** * Initialize the model */ public AnimationModel(BufferedImage img, int stripeCount, long duration, Mode mode, boolean fade, ActionListener tickListener) { = img; = stripeCount; = duration; = mode; = fade; = 0.0; // 60 FPS = new Timer(1000/60, tickListener); (0); } /** Start the animation */ public void start() { = (); = 0.0; (); } /** Pause animation */ public void pause() { (); } /** Reset animation */ public void reset() { = 0.0; (); } /** Stop animation */ public void stop() { (); = 1.0; } /** Update the current progress */ public void update() { long now = (); double p = (now - startTime) / (double)duration; = (1.0, p); if (progress >= 1.0) { (); } } public BufferedImage getSourceImage() { return sourceImage; } public int getStripeCount() { return stripeCount; } public double getProgress() { return progress; } public Mode getMode() { return mode; } public boolean isFade() { return fade; } }
// ============================================== // document:// Package name:// Function: View layer, responsible for rendering the special effects of blinds// ============================================== package ; import ; import .*; import ; public class AnimationView extends JPanel { private AnimationModel model; private Rectangle[] stripes; // Pre-calculate the strip area public AnimationView(AnimationModel model) { = model; precomputeStripes(); } /** Pre-calculated striped area list */ private void precomputeStripes() { int count = (); BufferedImage img = (); int w = (), h = (); stripes = new Rectangle[count]; if (() == ) { int stripeH = h / count; for (int i = 0; i < count; i++) { stripes[i] = new Rectangle(0, i * stripeH, w, stripeH); } } else { int stripeW = w / count; for (int i = 0; i < count; i++) { stripes[i] = new Rectangle(i * stripeW, 0, stripeW, h); } } } @Override protected void paintComponent(Graphics g) { (g); BufferedImage img = (); double p = (); Graphics2D g2 = (Graphics2D) (); for (int i = 0; i < ; i++) { Rectangle r = stripes[i]; int len = () == ? (int)( * p) : (int)( * p); if (len <= 0) continue; // Set the clip area if (() == ) { (, , , len); } else { (, , len, ); } // Gradient control if (()) { float alpha = (float)p; AlphaComposite ac = ( AlphaComposite.SRC_OVER, alpha); (ac); } (img, 0, 0, null); } (); } }
// ============================================== // document:// Package name:// Function: Controller layer, bind events and control animation flow// ============================================== package ; import .*; import .*; import .*; import ; import ; import ; public class AnimationController { private AnimationModel model; private AnimationView view; private JFrame frame; // Control private JComboBox<String> modeCombo; private JTextField stripeCountField, durationField; private JCheckBox fadeCheck; private JButton loadBtn, startBtn, pauseBtn, resetBtn, saveBtn; public AnimationController() { initUI(); } /** Initialization interface */ private void initUI() { frame = new JFrame("Java blinds special effects demonstration"); (JFrame.EXIT_ON_CLOSE); (new BorderLayout()); // Control panel JPanel ctrl = new JPanel(new GridLayout(0,2,5,5)); (new JLabel("model:")); modeCombo = new JComboBox<>( new String[]{"level(HORIZONTAL)","vertical(VERTICAL)"}); (modeCombo); (new JLabel("Number of bands:")); stripeCountField = new JTextField("10"); (stripeCountField); (new JLabel("Duration(ms):")); durationField = new JTextField("2000"); (durationField); fadeCheck = new JCheckBox("Gradial", true); (fadeCheck); loadBtn = new JButton("Loading pictures"); startBtn = new JButton("start"); pauseBtn = new JButton("pause"); resetBtn = new JButton("Reset"); saveBtn = new JButton("Save the current frame"); (loadBtn); (startBtn); (pauseBtn); (resetBtn); (saveBtn); (ctrl, ); // Placeholder view view = new AnimationView(null); (view, ); bindEvents(); (800,600); (null); (true); } /** Binding Event */ private void bindEvents() { (e -> onLoad()); (e -> onStart()); (e -> onPause()); (e -> onReset()); (e -> onSave()); } private void onLoad() { JFileChooser fc = new JFileChooser(); if ((frame)==JFileChooser.APPROVE_OPTION) { try { BufferedImage img = (()); int stripes = (()); long dur = (()); mode = ()==0 ? : ; boolean fade = (); // Clear old model if (model!=null) (); model = new AnimationModel(img, stripes, dur, mode, fade, evt -> { (); (); }); view = new AnimationView(model); ().remove(1); (view, ); (); (); } catch (Exception ex) { (frame, "Loading failed: "+()); } } } private void onStart() { if (model!=null) (); } private void onPause() { if (model!=null) (); } private void onReset() { if (model!=null) { (); (); } } private void onSave() { if (model==null) return; JFileChooser fc = new JFileChooser(); if ((frame)==JFileChooser.APPROVE_OPTION) { try { ((), "png", new File(().getAbsolutePath())); (frame, "Save successfully"); } catch (Exception ex) { (frame, "Save failed: "+()); } } } public static void main(String[] args) { (AnimationController::new); } }
6. Detailed interpretation of the code
-
AnimationModel
Manage source diagrams, animation parameters (number of stripes, duration, mode, gradient), timers and progress;
method:
start()
、pause()
、reset()
、update()
、stop()
;
-
AnimationView
Inheritance
JPanel
,existpaintComponent
Draw each strip in a loop;Pre-calculate the number of each band
Rectangle
Area;According to progress
p
Control the length of visible area and useAlphaComposite
Achieve gradients;
-
AnimationController
Build a Swing interface, including parameter input, buttons and
AnimationView
;onLoad()
Read pictures and parameters and create newAnimationModel
andAnimationView
;onStart()/onPause()/onReset()
Control animation;onSave()
The current frame can be saved to the file.
7. Detailed project summary
This project is based on Java AWT/Swing, and fully realizes the special effects of the picture "blinds", including horizontal and vertical modes, adjustable parameters such as the number of strips and duration, and gradient opening. Use MVC architecture to separate animation state, rendering logic and user interaction; use Swing timer and double buffering technology to ensure the smoothness of animation; useBufferedImage
andGraphics2D
The editing and transparency synthesis achieves visual effects. Ideas and methods for displaying Java animation and special effects implementation in classrooms, blogs or project demonstrations.
8. Project FAQs and answers
Q: Why is the animation not smooth?
A: It may be becauseTimer
Performing time-consuming operations in EDT, it is recommended to switch to background threads to calculate progress and draw in EDT only.Q: How to generate GIF animations?
A: A third-party GIF sequencer can be used in each frame callback (e.g.GifSequenceWriter
) Write out the frame.Q: What should I do if the strip size is uneven?
A: The number of strips may have a remainder when dividing the image size. You can manually adjust the width/height in the last strip.Q: How to achieve smoother interpolation?
A: Linear interpolation can be replaced with Ease-In/Ease-Out, such asp = (p, 2)
Or use Bezier curve.Q: Can it support blinds in any direction?
A: You can calculate the polygonal area of the oblique strip and usesetClip
Draw it.
9. Expansion direction and performance optimization
-
Multithreaded rendering
use
ScheduledExecutorService
Calculate progress in the background to reduce the burden of EDT;
-
GPU acceleration
Use OpenGL (JOGL) or JavaFX to speed up drawing to improve performance at high resolution;
-
More animation interpolation
Integrated easing functions (Easing Functions) to realize opening and closing animations with different rhythms;
-
Frame sequence and video export
Supports exporting full frame sequences and synthesis of MP4 or GIFs, which facilitates subsequent video synthesis;
-
UI beautification and parameter linkage
Add real-time parameter preview, curve editor, theme skin, etc. to improve user experience.
The above is the detailed content of Java's image blind effect (with source code). For more information about Java's image blind effect, please pay attention to my other related articles!
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