This article example describes the python pygame module usage in python, shared for your reference. Specific methods are as follows:
import pygame, sys from import * #set up pygame () windowSurface = .set_mode((500, 400), 0, 32) .set_caption("hello, world") BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) GREEN = (0, 255, 0) BLUE = (0, 0, 255) basicFont = (None, 48) text = ("Hello ,world", True, WHITE, BLUE) textRect = text.get_rect() = windowSurface.get_rect().centerx = windowSurface.get_rect().centery (WHITE) (windowSurface, GREEN, ((146, 0), (291, 106), (236, 277), (56, 277), (0, 106))) (windowSurface, BLUE, (60, 60), (120, 60), 4) (windowSurface, BLUE, (120, 60), (60, 120)) (windowSurface, BLUE, (60, 120), (120, 120), 4) (windowSurface, BLUE, (300, 50), 20, 0) (windowSurface, RED, (300, 250, 40, 80), 1) (windowSurface, RED, ( - 20, - 20, + 40, + 40)) pixArray = (windowSurface) pixArray[480][380] = BLACK del pixArray (text, textRect) () while True: for event in (): if == QUIT: () ()
The image that is typed after running is as follows:
I hope that what I have described in this article will help you in your Python programming.