I. View available fonts
import pygame print(.get_fonts())
Second, set the font
1. Use system fonts
=(None,48)#None system default font = ("arial", 16)
2. Using font files
Font files can be downloaded externally
= ("my_font.ttf", 16) #Font, font size
3. Setting Chinese () See previous 2
#System comes with = ("SimHei", 32) # Display Chinese
Download a Chinese font file on the Internet, put this file in the same folder with our program, and if the file name is in Chinese, change it to an English file name. For example, download Mini Simple Felt Pen Black.TTF, change the file name and change the first sentence of the program to:
=('',32) # Display Chinese
III. Appendix: Comparison table of common system fonts
For general Chinese font names, just use pinyin, e.g., fangsong, kaiti.
Newly Refined: PMingLiU
Mincho: MingLiU
Italics: DFKai-SB
Bold: SimHei
Song: SimSun
New Song Style: NSimSun
FangSong
Italics: KaiTi
FangSong_GB2312: FangSong_GB2312
KaiTi_GB2312: KaiTi_GB2312
Microsoft JhengHei: Microsoft JhengHei
Microsoft YaHei: Microsoft YaHei
A small example of an application
import class BUtton: def __init__(self, ai_game, msg): """Initialize button properties""" # msg is the text to be displayed on the button = ai_game.screen self.screen_rect = ai_game.screen.get_rect() # Set the size and other properties of the button , = 200, 50 self.buttom_color=(0,255,0) self.text_color=(255,255,255) =(None,48) # Create the rect object of the button and center it =(0,0,,) =self.screen_rect.center Labels for #buttons are created only once self._pre_msg(msg) def _pre_msg(self,msg): """Render the msg as an image and center it on the button""" self.msg_image=(msg,True,self.text_color ,self.buttom_color) #Boolean parameter specifying whether to turn on or off the anti-aliasing feature, which smoothes the edges of text. self.msg_image_rect=self.msg_image.get_rect() #Center image text on buttons self.msg_image_rect.center= def draw_button(self): """Draw a button with a color fill and then draw the text""" (self.buttom_color,) (self.msg_image,self.msg_image_rect)
P.S. Adding text to the Pygame screen
font = ("", 30) # 30:font size text = ("content", True, (0,0,0)) # (0,0,0) color of font (text,(10,10)) # (10,10) rect left top
summarize
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